# Multi or Scatter instrument for random ambience sounds?

**URL:** <https://qa.fmod.com/t/multi-or-scatter-instrument-for-random-ambience-sounds/24546>\
**Category:** FMOD Studio\
**Created:** [October 5, 2026, 1:25pm UTC](https://qa.fmod.com/t/multi-or-scatter-instrument-for-random-ambience-sounds/24546 "2026-10-05T13:25:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CounterPointer](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/counterpointer/32/10269_2.png) [@CounterPointer](https://qa.fmod.com/u/CounterPointer)\
**Post date:** [October 5, 2026, 1:25pm UTC](https://qa.fmod.com/t/multi-or-scatter-instrument-for-random-ambience-sounds/24546/1 "2026-10-05T13:25:22Z")

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Hello!

I’m trying to set up an instrument that will play random sounds at random times with quite a big gap between them, like several minutes. I dont want the sound randomized in space and maybe not even in volume. Just randomized in time. How do I do this best, with multi instrument or scattter? And also, should I put it in the same event as, say, background noise ambience?

Would it be enough to set chance in trigger behaviour pretty low, like 20%?
