# Multiplayer Music trigger

**URL:** https://qa.fmod.com/t/multiplayer-music-trigger/13779
**Category:** Unreal Engine
**Created:** [March 22, 2018, 12:53pm UTC](https://qa.fmod.com/t/multiplayer-music-trigger/13779 "2018-03-22T12:53:52Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![make](https://avatars.discourse-cdn.com/v4/letter/m/13edae/32.png) [@make](https://qa.fmod.com/u/make)
#### Post date: [March 22, 2018, 12:53pm UTC](https://qa.fmod.com/t/multiplayer-music-trigger/13779/1 "2018-03-22T12:53:52Z")

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Hi,

I’m working on a game that can be played solo or online.  
I’ve set the music with a trigger box, blueprints and parameters. The music triggers work when I play the game solo but when I play in multiplayer both players are triggering the music… How can I solve this problem? I tried to give the 2 players different tags but it did not work… If I got 1 trigger box blueprint right I can adjust them all 🙂 Hope someone has a answer.

Kind regards,  
T

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [March 23, 2018, 4:23am UTC](https://qa.fmod.com/t/multiplayer-music-trigger/13779/2 "2018-03-23T04:23:02Z")

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What you are referring to is called Replication, I would recommend going over the wiki:  
[https://wiki.unrealengine.com/Replication](https://wiki.unrealengine.com/Replication)

You should be able to find plenty of decent tutorials/videos on the topic.

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### Author: ![make](https://avatars.discourse-cdn.com/v4/letter/m/13edae/32.png) [@make](https://qa.fmod.com/u/make)
#### Post date: [March 23, 2018, 12:25pm UTC](https://qa.fmod.com/t/multiplayer-music-trigger/13779/3 "2018-03-23T12:25:13Z")

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Thanks!
