# Multiple channels per sound vs sound per channel

**URL:** <https://qa.fmod.com/t/multiple-channels-per-sound-vs-sound-per-channel/14550>\
**Category:** FMOD Engine\
**Created:** [April 9, 2019, 7:48am UTC](https://qa.fmod.com/t/multiple-channels-per-sound-vs-sound-per-channel/14550 "2019-04-09T07:48:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jossdisguise](https://avatars.discourse-cdn.com/v4/letter/j/b77776/32.png) [@jossdisguise](https://qa.fmod.com/u/jossdisguise)\
**Post date:** [April 9, 2019, 7:48am UTC](https://qa.fmod.com/t/multiple-channels-per-sound-vs-sound-per-channel/14550/1 "2019-04-09T07:48:17Z")

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Is there any difference in behavior between having a channel per sound vs a single sound and multiple channels when trying to play multiple instances of a sound at potentially different positions?

Currently I am using the former but it makes thing more complicated, but concerned that latter means that multiple channels could cause lots of seeking or some other unexpected behaviour.

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**Author:** ![jossdisguise](https://avatars.discourse-cdn.com/v4/letter/j/b77776/32.png) [@jossdisguise](https://qa.fmod.com/u/jossdisguise)\
**Post date:** [April 9, 2019, 8:21am UTC](https://qa.fmod.com/t/multiple-channels-per-sound-vs-sound-per-channel/14550/2 "2019-04-09T08:21:13Z")

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This post answered my question

[https://qa.fmod.com/t/multiple-channels-question/5666](https://qa.fmod.com/t/multiple-channels-question/5666)
