# Multiple issues after upgrading to Unity 2.01.09 from 2.01.08

**URL:** <https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126>\
**Category:** Unity\
**Tags:** unity\
**Created:** [April 28, 2021, 11:53am UTC](https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126 "2021-04-28T11:53:07Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![florian13](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/florian13/32/597_2.png) [@florian13](https://qa.fmod.com/u/florian13)\
**Post date:** [May 20, 2021, 4:51pm UTC](https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126/21 "2021-05-20T16:51:57Z")

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@ben_fmod I just tried that and confirm the reimport doesn’t happen when `AssetDatabase.ImportAsset(assetPath);` is commented out (with `RemoveEmptyFMODFolders()` uncommented).

Just to make sure, I commented back out `AssetDatabase.ImportAsset(assetPath);` and that did trigger the issue again.

Hope that helps! Thanks for the great support here. Happy to help. Let me know if there’s anything else you want me to try.

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**Author:** ![ben\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ben_fmod/32/1452_2.png) [@ben\_fmod](https://qa.fmod.com/u/ben_fmod)\
**Post date:** [May 20, 2021, 10:49pm UTC](https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126/22 "2021-05-20T22:49:25Z")

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Excellent, we will include this fix in the 2.01.11 release. Thanks very much for your help in debugging this issue!

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