# Multiple rooms,ambient audio with FMOD

**URL:** <https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [September 2, 2022, 9:32pm UTC](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236 "2022-09-02T21:32:20Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![fer230694](https://avatars.discourse-cdn.com/v4/letter/f/f14d63/32.png) [@fer230694](https://qa.fmod.com/u/fer230694)\
**Post date:** [October 5, 2022, 9:07pm UTC](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236/21 "2022-10-05T21:07:24Z")

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As a useful information everything I learned is directly in the blueprint of the level, could you explain me in video please? because the bluperint you sent me I don’t understand it and I can’t make it work. Thank you.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 12, 2022, 4:08am UTC](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236/22 "2022-10-12T04:08:54Z")

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No worries, I am good thank you!

How are you working with `audiovolume`?

Unfortunately, I can’t make a video.

With my example blueprint, use it as a reference to set up your Level Blueprint. It is very similar to what you currently have.

If that still doesn’t work. Try changing your original blueprint to match this:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/3d14b6014a0ea2fdcc71184b651e8c1c084cf7dc.png)

I have removed 2 connections (the red lines), this will stop the ambient sound being played and stopped in-between the restaurant rooms. However, It will only work if you enter and exit the `Restaurant` in the correct order.

[Previous page](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236.md?page=1)
