# Multiply EventEmitters Stops After Teleporting the Player (Oculus)

**URL:** <https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742>\
**Category:** Unity\
**Tags:** android, unity, csharp\
**Created:** [January 15, 2023, 4:52am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742 "2023-01-15T04:52:59Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![3DMagicVR](https://avatars.discourse-cdn.com/v4/letter/3/cdc98d/32.png) [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Post date:** [January 15, 2023, 4:52am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/1 "2023-01-15T04:52:59Z")

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Hello and good day, I got the next issue (Unity 2019.3.15f1, I know it’s old but can’t update project right now) on multiple Event Emitters, the issue is this:

After teleporting the player from one point to another, the events stops after a few seconds, the wierd things it’s there’s many events, but just a few (the looping ones, 4 to be precise) stop playing, they are controlled by single code (the looping ones) at certain moments, everything it’s ok (starting\<-\>stoping) just at the moment after teleporting is there where literally they stops, any help will be apreciated, thanks for your attention.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 15, 2023, 9:14pm UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/2 "2023-01-15T21:14:00Z")

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Hi,

What version of FMOD are you using?

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**Author:** ![3DMagicVR](https://avatars.discourse-cdn.com/v4/letter/3/cdc98d/32.png) [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Post date:** [January 15, 2023, 10:28pm UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/3 "2023-01-15T22:28:02Z")

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Hi.

FMOD 2.01.11

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 18, 2023, 3:09am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/4 "2023-01-18T03:09:40Z")

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Thanks for that information,

Unfortunately, I was unable to reproduce this behavior.

Could you run a profiler session, steps to do so can be found under [FMOD Studio | Profiling](https://fmod.com/docs/2.02/studio/profiling.html), then package the project and upload it to your profile.

Could you also check your FMOD Settings in Unity and make sure the `Stop Events Outside Maximum Distance` option is disabled found under `FMOD -> Edit Settings -> Bahvior`

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**Author:** ![3DMagicVR](https://avatars.discourse-cdn.com/v4/letter/3/cdc98d/32.png) [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Post date:** [January 18, 2023, 6:42pm UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/5 "2023-01-18T18:42:04Z")

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Hello again.

How do you reproduce it?, in the project, I only have a single script to relocate the player at certain moment, if you do it that way and the event does not stop (make it sure it’s a looping event), then probablily, it’s related to how it tracks the camera position, who determinate how the event play arounds it. I have more than 4 years using it, but I never have that kind of issue before.

May be I need to remake the fmod project again to test if it’s related to the project or to the unity’s events controllers. If I found something I’ll let you know, greetings.

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<div class="post-metadata">

**Author:** ![3DMagicVR](https://avatars.discourse-cdn.com/v4/letter/3/cdc98d/32.png) [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Post date:** [January 31, 2023, 6:07pm UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/6 "2023-01-31T18:07:50Z")

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Hello again, well it’s looks like a bug, because after restarting the project the issue has gone, everything works fine. Sorry by the big delay, thanks for your time.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 1, 2023, 12:19am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742/7 "2023-02-01T00:19:12Z")

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Hi, good to hear it is working.

Was the bug related to FMOD or something else?
