# Music layers going out of sync

**URL:** <https://qa.fmod.com/t/music-layers-going-out-of-sync/18750>\
**Category:** FMOD Studio\
**Created:** [May 11, 2022, 11:03am UTC](https://qa.fmod.com/t/music-layers-going-out-of-sync/18750 "2022-05-11T11:03:44Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![GiacomoF](https://avatars.discourse-cdn.com/v4/letter/g/e9c0ed/32.png) [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Post date:** [May 16, 2022, 9:16pm UTC](https://qa.fmod.com/t/music-layers-going-out-of-sync/18750/8 "2022-05-16T21:16:53Z")

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You may want to check my hard code fix that you can find here:

> [@Streaming Music Stems Out of Sync when first booting the game](https://qa.fmod.com/t/streaming-music-stems-out-of-sync-when-first-booting-the-game/15112):
>
> Hello, I have scouted the forum looking for similar posts and it’s rather overwhelming how common this problem is. In short, I have a 5 stems music system and upon first booting the game, when no data has been cached yet in the computer, it is extremely common for the layers to start off sync from one another. Because streaming assets don’t have an API implementation, it’s proving particularly difficult to fix this issue. Here is what we have tried or looking into or things that we just cannot…

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_[View the full topic](https://qa.fmod.com/t/music-layers-going-out-of-sync/18750)._
