# "Mute Audio" Tab in Game Window

**URL:** <https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618>\
**Category:** Unity\
**Created:** [January 3, 2018, 4:20pm UTC](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618 "2018-01-03T16:20:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![woistjadefox](https://avatars.discourse-cdn.com/v4/letter/w/a4c791/32.png) [@woistjadefox](https://qa.fmod.com/u/woistjadefox)\
**Post date:** [January 3, 2018, 4:20pm UTC](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618/1 "2018-01-03T16:20:28Z")

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Hi there!

I just updated to the newest fmod studio version 1.10.02 and I figured out that the “Mute Audio” function on the game window is getting ignored by the fmod sound system.  
I had this problem with the former unity integration version but totally forgot how I fixed it.

Any ideas?

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**Author:** ![woistjadefox](https://avatars.discourse-cdn.com/v4/letter/w/a4c791/32.png) [@woistjadefox](https://qa.fmod.com/u/woistjadefox)\
**Post date:** [January 3, 2018, 4:33pm UTC](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618/2 "2018-01-03T16:33:40Z")

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Figured out the problem. You guys somehow forgot to add the check:

#if UNITY\_EDITOR  
MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute);  
#endif

in the Update loop of the RuntimeManager. Not sure if it never was there, but I found it in my old version 😉

Cheers

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 4, 2018, 12:52am UTC](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618/3 "2018-01-04T00:52:05Z")

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> [@](#):
>
> Figured out the problem. You guys somehow forgot to add the check:
> 
> #if UNITY\_EDITOR  
> MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute);  
> #endif
> 
> in the Update loop of the RuntimeManager. Not sure if it never was there, but I found it in my old version 😉
> 
> Cheers

Thanks for letting us know. Looks like it was accidentally removed, I will get it added back in for the next version.
