# Napshot buses stop sounding in audio volume Unreal 5.3

**URL:** <https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975>\
**Category:** FMOD Studio\
**Tags:** ue5\
**Created:** [December 10, 2023, 7:52pm UTC](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975 "2023-12-10T19:52:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![VioMau](https://avatars.discourse-cdn.com/v4/letter/v/2acd7d/32.png) [@VioMau](https://qa.fmod.com/u/VioMau)\
**Post date:** [December 10, 2023, 7:52pm UTC](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975/1 "2023-12-10T19:52:25Z")

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I have issues with snapshots and audio volumes in Unreal 5.3. I have several bus groups with different events that I want to be modified by the snapshots when I enter a room containing an audio volume with the snapshot’s reverb. However, when I enter, the changes in the bus faders do not take effect; the groups I modified simply stop playing. It worked initially, but now it has stopped working. What could be happening?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 14, 2023, 1:04am UTC](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975/2 "2023-12-14T01:04:25Z")

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Hi,

What version of FMOD are you using?

Would it be possible to run a [Prolfing session](https://fmod.com/docs/2.02/studio/profiling.html) when the SnapShot is activated? Then could you upload the package with the following settings:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/fa372bb24b0eeed6f7dc225ab5fe99092eb6895a.png)  
to your [profile](https://fmod.com/profile)?

With the FMOD integration [Logging Level](https://fmod.com/docs/2.02/unreal/settings.html#logging-level) set to `Warning` do you see any FMOD errors in the console?
