# Need a step by step guide for creating a vehicle engine with loops?

**URL:** <https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454>\
**Category:** FMOD Studio\
**Created:** [December 27, 2024, 6:18am UTC](https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454 "2024-12-27T06:18:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NR2003Legend64](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Post date:** [December 27, 2024, 6:18am UTC](https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454/1 "2024-12-27T06:18:33Z")

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Hello, I’ve made posts on this forum before. this time I already have an engine sound setup of a Nascar engine that I’m going to use to record back in audacity while the session is playing back the loops of audio,

The only issue I have is I’m wanting to know how to create accel and decelerations using parameters in Fmod studio? Does anyone know about this in Fmod? I already have an rpm parameter setup.

Btw, I’m just using Fmod not Unity nor Unreal engine along with it?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 1, 2025, 11:44pm UTC](https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454/2 "2025-01-01T23:44:50Z")

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Hi,

In our example project we have a `Car Engine` example which uses a `RPM` parameter to display acceleration and declaration. The example project is included in the download of FMOD Studio and can be found at the bottom of your recent project list:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/e1a95f7eb474bf2fda6d5f91b4b642dbc9a21916.png)

hope this helps!
