# Need help building a multiplayer VOIP system

**URL:** <https://qa.fmod.com/t/need-help-building-a-multiplayer-voip-system/19267>\
**Category:** Unity\
**Created:** [September 12, 2022, 1:39pm UTC](https://qa.fmod.com/t/need-help-building-a-multiplayer-voip-system/19267 "2022-09-12T13:39:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 16, 2022, 5:53am UTC](https://qa.fmod.com/t/need-help-building-a-multiplayer-voip-system/19267/2 "2022-09-16T05:53:27Z")

</div>

> [@gerrardflynne](#):
>
> First and foremost, do I really need to run VOIP through FMOD?

VOIP does not necessarily need to be run through FMOD, you can use a 3rd party package such as Normcore or Vivox. Such packages would however rely on Unity’s internal audio system, so you would need to re-enable that in the Unity settings, which would also mean you couldn’t ship on PS5 or Xbox.

> [@gerrardflynne](#):
>
> Could anyone please help me with the right way to do this ? For now I need a simple push-to-talk single-user voice system run through FMOD Stuido, but this callback thing is a bit out of my skill range at the moment.

There have been some good discussions on this topic previously, I recommend you look through this thread: [Using FMOD with voice chat utilizing OnAudioFilterRead()](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763), which has lots of code samples and various resolutions to issues encountered along the way.

---

_[View the full topic](https://qa.fmod.com/t/need-help-building-a-multiplayer-voip-system/19267)._
