# Need Help on evolutive music

**URL:** <https://qa.fmod.com/t/need-help-on-evolutive-music/17094>\
**Category:** FMOD Studio\
**Created:** [April 22, 2021, 4:17pm UTC](https://qa.fmod.com/t/need-help-on-evolutive-music/17094 "2021-04-22T16:17:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [April 22, 2021, 5:09pm UTC](https://qa.fmod.com/t/need-help-on-evolutive-music/17094/2 "2021-04-22T17:09:35Z")

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Hi! I assume you’re talking about crossfading between several mixes which should stay strictly synchronous, by the use of a continuous parameter automation, with seek speed enabled.

What you describe is indeed a missing functionality of FMOD: the possibility to add a seek speed on volume (and other attributes). That way, you’ll be able to use a discrete parameter, or continuous without seek speed on it (it will react instantly, going for instance from 4 to 2, as you want), but the cross fade would still be possible by that volume seek speed.  
**The more we tell FMOD staff this feature would be great (which I really think), the more are the chances they implement it soon 😉**

However there’s some (a bit cumbersome) workarounds. You can read the answer I gave on [that thread](https://qa.fmod.com/t/how-do-i-crossfade-every-variation-of-my-our-games-overworld-music-into-each-other/16985), it may give you some leads.

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