# Need help setting up Multi-instrument looping music?

**URL:** <https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070>\
**Category:** FMOD Studio\
**Tags:** unity, csharp\
**Created:** [July 30, 2022, 2:16am UTC](https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070 "2022-07-30T02:16:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Matarra](https://avatars.discourse-cdn.com/v4/letter/m/58956e/32.png) [@Matarra](https://qa.fmod.com/u/Matarra)\
**Post date:** [July 30, 2022, 2:16am UTC](https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070/1 "2022-07-30T02:16:47Z")

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Hey i’ve been searching for hours now looking for a simple way to have different BGM tracks for each scene in my unity game. My idea was to have one event for each scene that gets played on start, and uses a multi instrument to play each track, and once a track ends it shuffles to a new one. Here’s what I have so far [https://i.imgur.com/VUi46lQ.png](https://i.imgur.com/VUi46lQ.png). The problem is that for the bottom track, it waits like a full minute before shuffling to the next track. If i extend it to match the length of the top track, then it gets cut off on the loop since it’s only like halfway through before reaching the loop

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [July 30, 2022, 6:08pm UTC](https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070/2 "2022-07-30T18:08:15Z")

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Hi. You need to use the “async” option on the multi instrument.
