# Need help triggering tap event in Unity

**URL:** https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971
**Category:** Unity
**Created:** [July 1, 2015, 12:25am UTC](https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971 "2015-07-01T00:25:54Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![crazysnake](https://avatars.discourse-cdn.com/v4/letter/c/e9a140/32.png) [@crazysnake](https://qa.fmod.com/u/crazysnake)
#### Post date: [July 1, 2015, 12:25am UTC](https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971/1 "2015-07-01T00:25:54Z")

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I am really new to Unity FMOD integration and am doing sound for a mobile game my school is making. I am trying to add a sound for whenever I got all the banks in Unity (I made a bank for every event because I was not sure how to use banks. Is that proper or bad?) and now I added the FMOD\_Listener to the main camera as well as FMOD\_StudioEventEmitter to the Touch Prefab in the Assets folder for the game as well at put in the appropriate path. When I start the game, I don’t hear the sound I am trying to implement. Any help would be appreciated.

Also there are two particle system assets in the same folder that allows me to add a component. Should I be placing the sound on one of these?

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [July 2, 2015, 4:34am UTC](https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971/2 "2015-07-02T04:34:45Z")

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I’ve not familiar with the Touch Prefab you’re referring to. But if you aren’t using the “Start Event On Awake” checkbox on the FMOD\_StudioEventEmitter then you need to use code to start an event.
