# Nested Event Sounds - How To Play?

**URL:** https://qa.fmod.com/t/nested-event-sounds-how-to-play/11047
**Category:** FMOD Studio
**Created:** [June 25, 2013, 6:44am UTC](https://qa.fmod.com/t/nested-event-sounds-how-to-play/11047 "2013-06-25T06:44:20Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![eddietree](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@eddietree](https://qa.fmod.com/u/eddietree)
#### Post date: [June 25, 2013, 6:44am UTC](https://qa.fmod.com/t/nested-event-sounds-how-to-play/11047/1 "2013-06-25T06:44:20Z")

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I have an event that has nested “Event Sound” in them. The event sounds fine when I audition them in fmod studio, but when I play (event\_inst.Start()) in C++, I don’t hear anything. Is there something special I have to do in C++ to make these nested events play?

Also, create instances of each the nested “sound events” individual, and they all play fine…

Thanks
