# Net Stream doesnt work on UnrealEngine

**URL:** <https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868>\
**Category:** Unreal Engine\
**Created:** [December 12, 2016, 3:36pm UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868 "2016-12-12T15:36:04Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [December 12, 2016, 3:36pm UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/1 "2016-12-12T15:36:04Z")

</div>

Hi,

I followed your example for the net stream.

```
result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-e02.wav", FMOD_CREATESTREAM | FMOD_NONBLOCKING, 0, &sound);    
ERRCHECK(result);

```

Is ok, but:

```
result = sound->getOpenState(&openstate, &percent, &starving, 0);
ERRCHECK(result);

```

Say : “Error: FMOD sound error! (18) File not found.”

Do you have any idea?

Thank you in advance!

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 14, 2016, 11:40pm UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/2 "2016-12-14T23:40:08Z")

</div>

> [@](#):
>
> Hi,
> 
> I followed your example for the net stream.
> 
> ```
> result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-e02.wav", FMOD_CREATESTREAM | FMOD_NONBLOCKING, 0, &sound);    
> ERRCHECK(result);
> 
> ```
> 
> Is ok, but:
> 
> ```
> result = sound->getOpenState(&openstate, &percent, &starving, 0);
> ERRCHECK(result);
> 
> ```
> 
> Say : “Error: FMOD sound error! (18) File not found.”
> 
> Do you have any idea?
> 
> Thank you in advance!

What version of UE4 and the FMOD Integration are you using?

---

<div class="post-metadata">

**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [December 15, 2016, 8:00am UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/3 "2016-12-15T08:00:52Z")

</div>

Sorry, I missed that.  
UE4: 4.14, FMOD: 1.08.15

---

<div class="post-metadata">

**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [January 2, 2017, 9:19am UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/4 "2017-01-02T09:19:01Z")

</div>

Hi and happy new year,

Do you have some news for me?

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 3, 2017, 4:40am UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/5 "2017-01-03T04:40:43Z")

</div>

To use net stream in Unreal, you will need to tell the sound to bypass the file IO system.

```
 FMOD_CREATESOUNDEXINFO info = {};
 info.cbsize = sizeof(info);
 info.ignoresetfilesystem = true;
 lowlevelsystem->createSound(url, FMOD_CREATESTREAM, &info, &sound);
```

---

<div class="post-metadata">

**Author:** ![studiolecortex](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Post date:** [January 3, 2017, 8:36am UTC](https://qa.fmod.com/t/net-stream-doesnt-work-on-unrealengine/12868/6 "2017-01-03T08:36:04Z")

</div>

> [@](#):
>
> To use net stream in Unreal, you will need to tell the sound to bypass the file IO system.
> 
> ```
> FMOD_CREATESOUNDEXINFO info = {};
> info.cbsize = sizeof(info);
> info.ignoresetfilesystem = true;
> lowlevelsystem->createSound(url, FMOD_CREATESTREAM, &info, &sound);
> 
> ```

Thank you very much!
