# Network stream loop？

**URL:** <https://qa.fmod.com/t/network-stream-loop/15506>\
**Category:** FMOD Studio\
**Created:** [February 29, 2020, 2:04pm UTC](https://qa.fmod.com/t/network-stream-loop/15506 "2020-02-29T14:04:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![breakerror](https://avatars.discourse-cdn.com/v4/letter/b/b2d939/32.png) [@breakerror](https://qa.fmod.com/u/breakerror)\
**Post date:** [February 29, 2020, 2:04pm UTC](https://qa.fmod.com/t/network-stream-loop/15506/1 "2020-02-29T14:04:57Z")

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Is there a way to provide a data callback that allows developers to customize the network stream, so that the developer can store and cache the network stream on his own for loop playback and seek of sound

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 16, 2020, 10:54pm UTC](https://qa.fmod.com/t/network-stream-loop/15506/2 "2020-03-16T22:54:51Z")

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It sounds like you might be looking for [`FMOD_CREATESOUNDEXINFO::pcmreadcallback`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-system.html#fmod_createsoundexinfo).
