# Networking with FMOD

**URL:** <https://qa.fmod.com/t/networking-with-fmod/13496>\
**Category:** Unreal Engine\
**Created:** [October 18, 2017, 12:11am UTC](https://qa.fmod.com/t/networking-with-fmod/13496 "2017-10-18T00:11:11Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Bandex](https://avatars.discourse-cdn.com/v4/letter/b/5f8ce5/32.png) [@Bandex](https://qa.fmod.com/u/Bandex)\
**Post date:** [October 18, 2017, 12:11am UTC](https://qa.fmod.com/t/networking-with-fmod/13496/1 "2017-10-18T00:11:11Z")

</div>

Hey Everybody,

Got some issues with FMOD and Unreal Engines Replication System. I’m using UE4.17.

From the Server I call a function called NetPlayFmodEvent:  
void NetPlayFmodEvent(FVector Location, UFMODEvent \* Event);

this calls  
UFMODBlueprintStatics::PlayEventAtLocation(GetWorld(), Event, Location, true);

until this everything should be good.  
The only issue I have is that the event doesn’t get played on the clients.  
What am I doing wrong?  
Also I checked out the UFMODAudioComponent. When I’m trying to set the FMODEvent the engine says something like:  
[2017.10.17-23.42.02:662][390]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FMODEvent /Game/FMOD/Events//Weapons/Revolver\_Fire.Revolver\_Fire NOT Supported.  
Which leaves me to FMODEvents are not supported for replication.

Hope someone can help me with this.

Cheers.

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 20, 2017, 5:33am UTC](https://qa.fmod.com/t/networking-with-fmod/13496/2 "2017-10-20T05:33:33Z")

</div>

By default, no FMODEvents do not support replication.  
UFMODAudioComponents can be replicated but I’m not sure what the warning you mentioned means as I haven’t come across it.

It does look like something we could add to our integration, I will add it to our tracker and we can investigate further.

Epic’s doc’s mention replicating UObject’s in particular here:  
[https://wiki.unrealengine.com/Replication#Advanced:\_Generic\_replication\_of\_Actor\_Subobjects](https://wiki.unrealengine.com/Replication#Advanced:_Generic_replication_of_Actor_Subobjects)

---

<div class="post-metadata">

**Author:** ![Bandex](https://avatars.discourse-cdn.com/v4/letter/b/5f8ce5/32.png) [@Bandex](https://qa.fmod.com/u/Bandex)\
**Post date:** [October 20, 2017, 7:35am UTC](https://qa.fmod.com/t/networking-with-fmod/13496/3 "2017-10-20T07:35:45Z")

</div>

Thanks for the reply.  
It would be great if that get’s implemented.

Cheers
