# New events won't play in game after 2.01.09

**URL:** https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151
**Category:** Unreal Engine
**Created:** [May 3, 2021, 9:08pm UTC](https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151 "2021-05-03T21:08:03Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![zwolfiez](https://avatars.discourse-cdn.com/v4/letter/z/4af34b/32.png) [@zwolfiez](https://qa.fmod.com/u/zwolfiez)
#### Post date: [May 3, 2021, 9:08pm UTC](https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151/1 "2021-05-03T21:08:03Z")

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As the title says, the events that I have created since updating the studio and plugin to .09 (due to using perforce) don’t seem to play when I run the game. Here is what I have done so far.

As soon as the game loads (in PIE), I have music playing from an event created in the .06 version (Old Event). That works. I change the event to one that I just recently created (New Event)…nothing plays.

When I open New Event in UE4 and play it there, the music works. It just doesn’t work in game.

I am also able to modify Old Event, change the sound file to the same one as New Event, and it plays just fine.

At first, I thought that maybe it was a mismatch issue where the plugin and the FMOD studio were different version, so I updated the studio and tried again with the same failed result.

I’m also not terribly familiar with how to find/read what the game is doing to know if the answer is being printed out somewhere and I’m doing something dumb.

Worst case, I remove FMOD from my UE4 project and rebuild it, which isn’t a big issue since I only have a dozen or so events created and wouldn’t lose much work at all. But I’m hoping that someone who is smarter than me can show me I did something dumb and there is a quick fix.

Side note: I know exactly zero about code, so everything I do is in blueprints.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 7, 2021, 4:12am UTC](https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151/2 "2021-05-07T04:12:43Z")

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It would be best to check the logs to see if there are any warnings or errors being printed that could help identify the cause: [Logging | UE4 Community Wiki](https://www.ue4community.wiki/logging-lgpidy6i#accessing-logs).

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### Author: ![zwolfiez](https://avatars.discourse-cdn.com/v4/letter/z/4af34b/32.png) [@zwolfiez](https://qa.fmod.com/u/zwolfiez)
#### Post date: [May 7, 2021, 7:11am UTC](https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151/3 "2021-05-07T07:11:04Z")

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Okay…I figured it out. I was using a 3D event in a Play2DEvent node, which doesn’t seem to work. I feel like this is a new thing, but I could be wrong. In any event, it appears to be entirely user error.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 9, 2021, 10:44pm UTC](https://qa.fmod.com/t/new-events-wont-play-in-game-after-2-01-09/17151/4 "2021-05-09T22:44:42Z")

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Using `PlayEvent2D` will spawn the event at world position zero, this helper function was added so that a position is not required to be passed in, which would not really have any effect on a 2D event.

The [Studio Profiler](https://fmod.com/resources/documentation-studio?version=2.2&page=profiling.html) is a great debugging tool and is good for picking up these sorts of issues. You would be able to see the event/s playing but not see any output levels from them and the 3D view can give you an idea of where the events are spawning in relation to the listener.
