# No audio in iOS build but no errors (works fine in editor and macOS build)

**URL:** <https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551>\
**Category:** Unity\
**Tags:** ios\
**Created:** [August 10, 2021, 2:21pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551 "2021-08-10T14:21:45Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 10, 2021, 2:21pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/1 "2021-08-10T14:21:45Z")

</div>

I’m getting no sound from my iOS build once I run it in xcode (have tried on my iphone and ipad). The sound works fine in the Unity Editor and worked great in my macOS build. I enabled the FMOD Studio Debug and it appears to be registering the audio as running (volume is moving around appropriately), so it seems like the banks are loading, but nothing makes it’s way to the speakers. I have a mixerResume() at the beginning of each scene. I’ve also played around with different file types (PCM, Orbis etc) but nothing. I’m also fully up to date with Unity, Visual Studio and FMOD Unify verified releases. Any ideas? Anything else that I’m missing in the set up?

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 11, 2021, 4:16am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/2 "2021-08-11T04:16:41Z")

</div>

Maybe try calling `FMODUnity.RuntimeManager.CoreSystem.mixerPause()` first and then call `FMODUnity.RuntimeManager.CoreSystem.mixerResume()`.  
If that doesn’t work, can you please [enable logging in the FMOD Unity settings](https://www.fmod.com/resources/documentation-unity?version=2.01&page=settings.html#logging-level) and send through any logging information you are getting from XCode?  
An XCode, FMOD and Unity version would be helpful too!

---

<div class="post-metadata">

**Author:** ![andyparton](https://avatars.discourse-cdn.com/v4/letter/a/b9e5f3/32.png) [@andyparton](https://qa.fmod.com/u/andyparton)\
**Post date:** [August 23, 2021, 3:33pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/3 "2021-08-23T15:33:29Z")

</div>

I had exactly the same problem, only on IOS14, only when Unity audio was disabled, and when trying to play a sound while displaying a video. This mixer Suspend/Resume trick worked for me

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 23, 2021, 11:15pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/4 "2021-08-23T23:15:56Z")

</div>

Good to hear, thanks for letting us know!

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 25, 2021, 9:39pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/5 "2021-08-25T21:39:40Z")

</div>

Thanks for the repies! It took me a while to figure out how to get the logging in Xcode (new to a lot of this). I’m using Unity 2021.1.16f1, FMOD 2.01.09 and Xcode 12.5.1. Here’s what I’m getting from the logging (apologies in advance - this is long!):

FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:create(System&) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:387)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:235)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::setOutputInternal : Setting output to ‘FMOD Core Audio Output’  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.System:setOutput(OUTPUTTYPE) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:950)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:241)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 0x0.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::init : Initialize version=20109 (115889), maxchannels=128, flags=0x00020000  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : Hardware buffer size: 1024 samples, hardware sample rate: 48000Hz, hardware channels: 2  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : Maximum hardware read size: 4096 samples, Software buffer size: 512 samples, Number of software buffers: 4.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : DSP buffer size \* DSP num buffers is potentially too small.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:LogWarning(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: Yes, Sleep Time: 0, Looping: Yes.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] AsyncManager::init : manager 0x10f882e08 isAsync 1 updatePeriod 0.02  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x8000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] AsyncManager::init : done  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] PlaybackSystem::init :  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] PlaybackSystem::init : done  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::init : done.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod\_studio.cs:412)  
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)  
FMODUnity.RuntimeManager:get\_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)  
FMODUnity.RuntimeManager:get\_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)  
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)  
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 3  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 25, 2021, 9:40pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/6 "2021-08-25T21:40:17Z")

</div>

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::mixerSuspend : Suspending output.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.System:mixerSuspend() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1180)  
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:21)

Suspended Begin  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:22)

[FMOD] SystemI::mixerResume : Resuming output.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.System:mixerResume() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1184)  
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:23)

[FMOD] SystemI::mixerSuspend : Suspending output.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.System:mixerSuspend() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1180)  
PlayerMovement:ResumeAudio() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:46)  
PlayerMovement:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:35)

[FMOD] SystemI::mixerResume : Resuming output.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)  
FMOD.System:mixerResume() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1184)  
PlayerMovement:ResumeAudio() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:48)  
PlayerMovement:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:35)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Thread::initThread : Init FMOD nonblocking thread (0). Affinity: 0x8000000000000003, Priority: 0xFFFF7FFC, Stack Size: 114688, Semaphore: Yes, Sleep Time: 0, Looping: Yes.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d0df8 : node = 0x1185d0fb0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d0df8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d2ef8 : node = 0x1185d30b0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1175b5f48 : node = 0x1175b6100  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1175b7f78 : node = 0x1175b8130  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 2  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1185d10c0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d31d8 : node = 0x1185d3390  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 3  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d4c18 : node = 0x1185d4dd0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 4  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD\_NONBLOCKING specified. Putting into queue to be opened asynchronously!  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d65d8 : node = 0x1185d6790  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 25, 2021, 9:41pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/7 "2021-08-25T21:41:31Z")

</div>

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 4 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2149600, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.304138.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Thread::initThread : Init FMOD file thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFC, Stack Size: 49152, Semaphore: No, Sleep Time: 10, Looping: Yes.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d0df8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d2ef8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1185d31c0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 2 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2430496, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.329651.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d2ef8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1175b5f48  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1175b6210  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 3 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2578688, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.299530.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1175b5f48  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1175b7f78  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1175b8240  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 1 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=3382880, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.419159.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1175b7f78  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d31d8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1185d34a0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d31d8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d4c18  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1185d4ee0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d4c18  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d65d8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>cbsize = 224  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>length = 14810208  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>fileoffset = 832  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>numsubsounds = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlist = 0x1185d68a0  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>inclusionlistnum = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>suggestedsoundtype = 5  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo-\>initialseekpostype = 1  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 25, 2021, 9:42pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/8 "2021-08-25T21:42:11Z")

</div>

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d65d8  
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])  
UnityEngine.Logger:Log(LogType, Object)  
UnityEngine.Debug:Log(Object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 31, 2021, 4:57am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/9 "2021-08-31T04:57:02Z")

</div>

Nothing jumps out at me from the log and I can see `mixerPause` and `mixerResume` are both being called. Can you please double check you have disabled Unity’s built in audio in Unity’s Audio Settings?  
Otherwise, I think I am going to need a reproduction from you so I can debug on my end- would it be possible to provide an FMOD and Unity project that reproduces the issue? There is a [section in your profile](https://fmod.com/profile#uploads) for uploading repros.

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [August 31, 2021, 11:34am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/10 "2021-08-31T11:34:46Z")

</div>

Thanks Jeff. Yep, I’ve had Unity’s Audio Settings disabled throughout, but even tried a build with it enabled just to see if it changed anything! The weird thing is that in the FMODs debug pane it appears that the audio is running (volume going up and down), but I still don’t hear anything. I’m sure I’m missing something very obvious/stupid but have tried everything I can think of and as I say, it works well in the macOS build. I’ll look into uploading the repro today - much appreciated!

---

<div class="post-metadata">

**Author:** ![tinytouchtales](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tinytouchtales/32/2584_2.png) [@tinytouchtales](https://qa.fmod.com/u/tinytouchtales)\
**Post date:** [September 1, 2021, 1:49pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/11 "2021-09-01T13:49:17Z")

</div>

@jeff_fmod @furfacsake

I have the exact same issue right now with Unity 2021.1.5f1 and FMOD 2.01.11 and I sort of have a clue what is going on.

When you disable Unity Audio, Unity still messes with AVAudioSession in UnityAppController.mm

```auto
- (void)startUnity:(UIApplication*)application
{
    NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized");

    UnityInitApplicationGraphics();

    // we make sure that first level gets correct display list and orientation
    [[DisplayManager Instance] updateDisplayListCacheInUnity];

    UnityLoadApplication();
    Profiler_InitProfiler();

    [self showGameUI];
    [self createDisplayLink];

    UnitySetPlayerFocus(1);   

    AVAudioSession* audioSession = [AVAudioSession sharedInstance];
    [audioSession setActive: (UnityShouldActivateAVAudioSession() == 1) error: nil];
    [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil];
    UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0);

#if UNITY_REPLAY_KIT_AVAILABLE
    void InitUnityReplayKit(); // Classes/Unity/UnityReplayKit.mm

    InitUnityReplayKit();
#endif
}

```

Once I remove

```auto
   AVAudioSession* audioSession = [AVAudioSession sharedInstance];
    [audioSession setActive: (UnityShouldActivateAVAudioSession() == 1) error: nil];
    [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil];
    UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0);

```

FMOD Audio output works fine.

This was noted by another dev as a unity bug here as well:  
[https://forum.unity.com/threads/avaudiosession-still-initialized-even-if-unity-audio-is-disabled.1089340/](https://forum.unity.com/threads/avaudiosession-still-initialized-even-if-unity-audio-is-disabled.1089340/)

Maybe the FMOD team has better connection to some of the Unity Audio guys to verify this.

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 2, 2021, 6:45am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/12 "2021-09-02T06:45:54Z")

</div>

@tinytouchtales It does look like there is potential for UnityAppController.mm and platform\_ios.mm to have conflicting ideas about whether the `sharedInstance` should be active or not. If you happen to have time to upload a reproduction then I’d be keen to take a look and see what’s going on in more detail- thanks for sharing your solution!

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [September 8, 2021, 3:08pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/13 "2021-09-08T15:08:17Z")

</div>

Hi Jeff, I’ve uploaded it to my account just now. The above solution still didn’t work for me. Thanks again for your help with this.

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 10, 2021, 6:21am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/14 "2021-09-10T06:21:47Z")

</div>

Thanks for that! Unfortunately I couldn’t reproduce the error by just using your Unity project, would you mind also sharing your FMOD Studio project? Feel free to strip it down, I just need one or two events just to get a more complete picture of your setup!

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [September 13, 2021, 11:01am UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/15 "2021-09-13T11:01:13Z")

</div>

Thanks Jeff! I’ve uploaded the studio project now. One potential issue that i thought of was that I tried to implement the project using Wwise before switching to FMOD. I’m fairly certain that I’ve cleared all traces of wwise from the project, but do you think that this could be causing it?

---

<div class="post-metadata">

**Author:** ![furfacsake](https://avatars.discourse-cdn.com/v4/letter/f/7feea3/32.png) [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Post date:** [September 15, 2021, 3:12pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/16 "2021-09-15T15:12:39Z")

</div>

So I think I FINALLY figured it out. After reading about audio issues with other apps (that aren’t implementing FMOD) I found a glitch where the ‘silent mode’ switch on the iphone must be switched to it’s ON position in order for the audio to come through! Can’t believe it’s taken me this long to figure it out…!

---

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 15, 2021, 11:12pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551/17 "2021-09-15T23:12:15Z")

</div>

Aha, yep that explains it! Glad to hear it’s working now, thanks for letting us know!
