# No audio in normal build, works in development build

**URL:** https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027
**Category:** Unity
**Tags:** unity
**Created:** [July 31, 2020, 1:45am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027 "2020-07-31T01:45:13Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![iamstoryteller](https://avatars.discourse-cdn.com/v4/letter/i/4da419/32.png) [@iamstoryteller](https://qa.fmod.com/u/iamstoryteller)
#### Post date: [July 31, 2020, 1:45am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027/1 "2020-07-31T01:45:13Z")

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So here’s what’s happening. Everything with FMOD works perfectly in the editor and in the development build. But when I try to build the outside of a development build, no audio plays. I’ve disabled unity audio, I’ve quadruple checked in the settings that the build path has banks in them. no avail.

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [August 6, 2020, 1:11am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027/2 "2020-08-06T01:11:34Z")

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Does FMOD Studio iniitialize when you are running a release build? Enable Live Update in the release build in the Unity FMOD settings, connect to that port and see if you are able to detect any problems.

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### Author: ![IIMATTYIIV](https://avatars.discourse-cdn.com/v4/letter/i/7c8e57/32.png) [@IIMATTYIIV](https://qa.fmod.com/u/IIMATTYIIV)
#### Post date: [October 13, 2020, 1:44am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027/3 "2020-10-13T01:44:35Z")

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Hey I was just wondering if you ever found a solution for this. I’m currently facing this exact problem and have no idea why its not working.

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [October 14, 2020, 4:11am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027/4 "2020-10-14T04:11:17Z")

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Are you able to share the FMOD Studio project with this issue? I’ve not been able to replicate this problem on our machines.

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### Author: ![iamstoryteller](https://avatars.discourse-cdn.com/v4/letter/i/4da419/32.png) [@iamstoryteller](https://qa.fmod.com/u/iamstoryteller)
#### Post date: [October 14, 2020, 10:12am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027/5 "2020-10-14T10:12:31Z")

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Oh! I apologize for the late reply, so how I fixed this particular issue was, get this, for whatever reason the package for unity downloaded directly from the FMOD site, was somehow incomplete, not sure why. But when I reinstalled it from the Unity Asset store instead, it showed in the package import that there were files, not out of date but missing entirely! I recommend getting the package from the asset store, it may just be the solve you’re looking for.
