# No audio playing during runtime

**URL:** <https://qa.fmod.com/t/no-audio-playing-during-runtime/16754>\
**Category:** Unity\
**Tags:** unity\
**Created:** [February 14, 2021, 4:51am UTC](https://qa.fmod.com/t/no-audio-playing-during-runtime/16754 "2021-02-14T04:51:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bubblyNAE](https://avatars.discourse-cdn.com/v4/letter/b/13edae/32.png) [@bubblyNAE](https://qa.fmod.com/u/bubblyNAE)\
**Post date:** [February 14, 2021, 4:51am UTC](https://qa.fmod.com/t/no-audio-playing-during-runtime/16754/1 "2021-02-14T04:51:46Z")

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No audio plays in engine during play time or otherwise using FMod. I’ve set the position using PlayOneShot and PlayOneShotAttached and nothing works. The audio plays through the engine if selected through the event browser, but never in the game itself.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [February 18, 2021, 11:22pm UTC](https://qa.fmod.com/t/no-audio-playing-during-runtime/16754/2 "2021-02-18T23:22:11Z")

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Could you please ensure the following:

- 2D events (events without spatializers) work
- Your events are located close enough to the FMOD Listener to hear

It might be easiest to attach your game to FMOD Studio’s Live Update and record a session. You can see where the event instance is created in the 3D preview widget (as it sounds like the event instance is too far away from the listener).
