# No audio with integration version 2.00.02

**URL:** <https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823>\
**Category:** Unity\
**Created:** [July 1, 2019, 7:17pm UTC](https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823 "2019-07-01T19:17:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Lyve](https://avatars.discourse-cdn.com/v4/letter/l/2bfe46/32.png) [@Lyve](https://qa.fmod.com/u/Lyve)\
**Post date:** [July 1, 2019, 7:17pm UTC](https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823/1 "2019-07-01T19:17:08Z")

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I had a project running successfully with 1.x, but with 2.x I am unable to even setup a very basic integration project.

I created a simple project in FMOD Studio 2 with one TestEvent that contains one audio track that I want to trigger in Unity.

In Unity, I created a new scene, attached the FMOD listener and created an object that I put in front of the camera, 1 unit away with an event emitter. The trigger is set to Object.Start.

When I hit play, there are no errors, not even warnings, I set the log level to LOG and see a bunch of messages, even how the audio track is being loaded and it pretends that the emitter is in state “Playing”.

FMODs debug overlay displays “Channels: real 1,total 1”, both is zero if I disable the emitter before pressing Play, but there is just no audible sound. The debug overlay displays VOLUME: RMS = -80,00db which indicates that there is nothing played back indeed.

When I use the event browser, select the event and press play there, the event is playbed back just fine.

I tried various things, also cranked up all gains in FMOD Studio to the max and re-exported, nothing.

Any ideas? I guess I’m missing a rather obvious step that may have changed in FMOD 2. Any help is highly appreciated.

Best,

Nils

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 8, 2019, 12:43am UTC](https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823/2 "2019-07-08T00:43:09Z")

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Are you able to test a similar setup in the FMOD Studio [Sandbox](https://fmod.com/resources/documentation-studio?version=2.0&page=glossary.html#sandbox-window)?

If you cannot hear the sound then maybe the attenuation isn’t set up, if you disable the panner and rebuild the banks (making it a 2D sound) can you hear it in Unity?
