# No Event Control for Sequencer Events

**URL:** <https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [June 3, 2025, 11:01am UTC](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007 "2025-06-03T11:01:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![shanegravestock](https://avatars.discourse-cdn.com/v4/letter/s/e99b99/32.png) [@shanegravestock](https://qa.fmod.com/u/shanegravestock)\
**Post date:** [June 3, 2025, 11:01am UTC](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007/1 "2025-06-03T11:01:00Z")

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The documentation on this: [https://www.fmod.com/docs/2.02/unreal/user-guide.html#sequencer-integration](https://www.fmod.com/docs/2.02/unreal/user-guide.html#sequencer-integration)

When adding a FMOD Event sub track in Unreal Engine 5.5.4 there is no drop down or plus symbol to select play or stop. Is this a bug or is there another way to play and stop events in the level sequencer?

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**Author:** ![shanegravestock](https://avatars.discourse-cdn.com/v4/letter/s/e99b99/32.png) [@shanegravestock](https://qa.fmod.com/u/shanegravestock)\
**Post date:** [June 6, 2025, 3:25pm UTC](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007/2 "2025-06-06T15:25:54Z")

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Upgrading from version 2.02.26 to 2.02.28 fixed this issue

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 10, 2025, 4:50am UTC](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007/3 "2025-06-10T04:50:32Z")

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I’m not able to reproduce an issue in 2.02.26, are you aware of any errors or warnings in the output log?

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/442e877323e638d59fd9fea9d5f86632037f6101.jpeg)
