# 'No overload for method' when attatching fmod event to animation event

**URL:** https://qa.fmod.com/t/no-overload-for-method-when-attatching-fmod-event-to-animation-event/11749
**Category:** Unity
**Created:** [December 3, 2014, 6:38pm UTC](https://qa.fmod.com/t/no-overload-for-method-when-attatching-fmod-event-to-animation-event/11749 "2014-12-03T18:38:23Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![MattLightbound](https://avatars.discourse-cdn.com/v4/letter/m/e79b87/32.png) [@MattLightbound](https://qa.fmod.com/u/MattLightbound)
#### Post date: [December 3, 2014, 6:38pm UTC](https://qa.fmod.com/t/no-overload-for-method-when-attatching-fmod-event-to-animation-event/11749/1 "2014-12-03T18:38:23Z")

</div>

Im trying to apply an FMOD playoneshot script to a Unity animation event and I am getting this error message:

Assets/Sample Assets/2D/Scripts/Playersounds.cs(9,36): error CS1501: No overload for method `PlayOneShot' takes`1’ arguments

my code is

```
using UnityEngine;
using System.Collections;

public class Playersounds : MonoBehaviour {

	public void PlayerFootsteps () //this is a method called PlayerFootsteps. this is called when the program starts
	
	{
	FMOD_StudioSystem.instance.PlayOneShot("event:/PLayerSteps");
	}
}
```

---

<div class="post-metadata">

### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [December 4, 2014, 12:09am UTC](https://qa.fmod.com/t/no-overload-for-method-when-attatching-fmod-event-to-animation-event/11749/2 "2014-12-04T00:09:36Z")

</div>

```
using UnityEngine;
using System.Collections;

public class Playersounds : MonoBehaviour {

    public void PlayerFootsteps () 
    {
        FMOD_StudioSystem.instance.PlayOneShot("event:/PLayerSteps", transform.position);
    }
}
```

---

<div class="post-metadata">

### Author: ![MattLightbound](https://avatars.discourse-cdn.com/v4/letter/m/e79b87/32.png) [@MattLightbound](https://qa.fmod.com/u/MattLightbound)
#### Post date: [December 4, 2014, 12:56pm UTC](https://qa.fmod.com/t/no-overload-for-method-when-attatching-fmod-event-to-animation-event/11749/3 "2014-12-04T12:56:01Z")

</div>

> [@](#):
>
> ```
> using UnityEngine;
> using System.Collections;
> 
> public class Playersounds : MonoBehaviour {
> 
> public void PlayerFootsteps () 
> {
> FMOD_StudioSystem.instance.PlayOneShot("event:/PLayerSteps", transform.position);
> }
> }
> 
> ```

Thanks Nicholas (y)
