# No sound in Unity WebGL build

**URL:** <https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900>\
**Category:** Unity\
**Tags:** html5, unity\
**Created:** [June 18, 2020, 3:53pm UTC](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900 "2020-06-18T15:53:16Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [June 22, 2020, 2:57am UTC](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900/4 "2020-06-22T02:57:21Z")

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See in /Assets/Plugins/FMOD/RunstimeManager.cs that ‘OnApplicationPause’ is used to execute the suspend resume logic, mentioned in [https://fmod.com/resources/documentation-api?version=2.1&page=platforms-html5.html#safari-and-chrome-browser-user-interaction-requirement-use-for-all-browsers](https://fmod.com/resources/documentation-api?version=2.1&page=platforms-html5.html#safari-and-chrome-browser-user-interaction-requirement-use-for-all-browsers)

It has to come from a callstack that is triggered from a user interaction. It cannot typically be passively called without a click or tap involved.

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_[View the full topic](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900)._
