# No sound playing from event emitter using 2d event and 'Object Start'

**URL:** <https://qa.fmod.com/t/no-sound-playing-from-event-emitter-using-2d-event-and-object-start/15848>\
**Category:** Unity\
**Created:** [June 4, 2020, 8:30pm UTC](https://qa.fmod.com/t/no-sound-playing-from-event-emitter-using-2d-event-and-object-start/15848 "2020-06-04T20:30:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MikeMeyers](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@MikeMeyers](https://qa.fmod.com/u/MikeMeyers)\
**Post date:** [June 4, 2020, 8:30pm UTC](https://qa.fmod.com/t/no-sound-playing-from-event-emitter-using-2d-event-and-object-start/15848/1 "2020-06-04T20:30:35Z")

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I have an event that plays when I open the event editor in FMOD window in Unity, click on the event and press play. I have the event assigned in an FMOD event emitter component attached to my main camera. Play is set to on ‘Object Start’ however when I enter play mode nothing plays. -80 Db there is no signal. It is a 2D sound.

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**Author:** ![MikeMeyers](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@MikeMeyers](https://qa.fmod.com/u/MikeMeyers)\
**Post date:** [June 5, 2020, 12:29am UTC](https://qa.fmod.com/t/no-sound-playing-from-event-emitter-using-2d-event-and-object-start/15848/2 "2020-06-05T00:29:29Z")

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How embarrassing. There is a button to mute audio in my game window (next to the ‘maximize on play’ button, which I could not see until increasing the size of the window. After unselcting mute audio everything plays fine.
