# No Sound When Launch MultiPlayer via UE4 Editor

**URL:** <https://qa.fmod.com/t/no-sound-when-launch-multiplayer-via-ue4-editor/14938>\
**Category:** Unreal Engine\
**Created:** [August 12, 2019, 8:59am UTC](https://qa.fmod.com/t/no-sound-when-launch-multiplayer-via-ue4-editor/14938 "2019-08-12T08:59:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![a530214932](https://avatars.discourse-cdn.com/v4/letter/a/9de053/32.png) [@a530214932](https://qa.fmod.com/u/a530214932)\
**Post date:** [August 12, 2019, 8:59am UTC](https://qa.fmod.com/t/no-sound-when-launch-multiplayer-via-ue4-editor/14938/1 "2019-08-12T08:59:46Z")

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Hi community:  
When I launch multi editor windows via UE4 Editor, there’s only one window with FMOD’s sound, Any other windows is not able to hear anything related to FMOD (but original sound system is okay). I logged it, every window triggered “PlayEventAtLocation” but only one works.  
This may sometimes occur when launching a packaged client.  
Anyone ever encounter such a problem?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 19, 2019, 4:15am UTC](https://qa.fmod.com/t/no-sound-when-launch-multiplayer-via-ue4-editor/14938/2 "2019-08-19T04:15:18Z")

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What versions of FMOD and UE4 are you using?
