# Noise Gate and other noise-reduction capabilities for realtime signal cleanup?

**URL:** https://qa.fmod.com/t/noise-gate-and-other-noise-reduction-capabilities-for-realtime-signal-cleanup/19123
**Category:** FMOD Studio
**Created:** [August 12, 2022, 5:21pm UTC](https://qa.fmod.com/t/noise-gate-and-other-noise-reduction-capabilities-for-realtime-signal-cleanup/19123 "2022-08-12T17:21:54Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![torley-gallium](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/torley-gallium/32/3688_2.png) [@torley-gallium](https://qa.fmod.com/u/torley-gallium)
#### Post date: [August 12, 2022, 10:37pm UTC](https://qa.fmod.com/t/noise-gate-and-other-noise-reduction-capabilities-for-realtime-signal-cleanup/19123/5 "2022-08-12T22:37:04Z")

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@magomusica AHA! That was the missing step indeed. I went back to an event with the parameter and did just that, and I think I’ve got it working as you describe. I’m finding it to be choppy/erratic on noisier recordings so it won’t substitute for actual noise reduction, but it might help in some cases where there the voice signal is a lot higher than the noise.

Again, thank you for sharing this recipe.

(Related to steps here: [Is there any way for a sidechain to effect a parameter? - #2 by Bradgentle](https://qa.fmod.com/t/is-there-any-way-for-a-sidechain-to-effect-a-parameter/12793/2) )

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