# Not able to connect with Live Update Editor to UE4.24 (FMOD 2.07)

**URL:** <https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [July 8, 2020, 9:00pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954 "2020-07-08T21:00:41Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![TheoNogueira](https://avatars.discourse-cdn.com/v4/letter/t/9e8a1a/32.png) [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Post date:** [July 8, 2020, 9:00pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/1 "2020-07-08T21:00:41Z")

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The project I am working on uses Perforce. Our Project tree works as follows:

General Project Folder

- FMOD (Project folder)
- UE Project folder  
-\> Content  
-\> FMOD (Banks)

I tried all possible solutions to connect the UE Project with FMOD, but it has never really worked. I tried all servers that are said in this forum and all possible localhosts. Is there anything that I am missing because we’re using Perforce?

Thank you,

Theo

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**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [July 8, 2020, 11:53pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/2 "2020-07-08T23:53:58Z")

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Hi Theo,

Are you getting any error messages either as a dialog popup or in the Console view in FMOD Studio?

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**Author:** ![TheoNogueira](https://avatars.discourse-cdn.com/v4/letter/t/9e8a1a/32.png) [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Post date:** [July 9, 2020, 8:54am UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/3 "2020-07-09T08:54:35Z")

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The error I get is

"Studio was unable connect to “localhost: as a connection error occurred: Socket Error. Please check that the IP address is correct, the game is running and live update is enabled.”

That is where I mentioned that I’ve tried all possible IP combinations:

- 127.0.0.1:(UE port number, which is 9265)
- localhost(9265)
- Perforce server IP

The game is on and live update is enabled inside UE4.

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**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [July 9, 2020, 11:23pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/4 "2020-07-09T23:23:13Z")

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Hi,

If you are playing the game in editor, you should use the port specified in the Live Update Port settings (defaults to 9264).

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<div class="post-metadata">

**Author:** ![TheoNogueira](https://avatars.discourse-cdn.com/v4/letter/t/9e8a1a/32.png) [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Post date:** [July 10, 2020, 10:14am UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/5 "2020-07-10T10:14:05Z")

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That is the port I’m trying to use. But how should I write the address then?

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<div class="post-metadata">

**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [July 14, 2020, 5:32am UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/6 "2020-07-14T05:32:49Z")

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Hi,

I just tested this on Windows, using 127.0.0.1:9264, and I was able to connect FMOD Studio 2.00.07 to UE4 4.24.3 while running the game in the editor.

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<div class="post-metadata">

**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [July 24, 2020, 4:08am UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/7 "2020-07-24T04:08:40Z")

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Hi,

Wondering if you are still have issue connecting after trying 127.0.0.1:9264 as the address for live update?

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**Author:** ![samdixonmusic](https://avatars.discourse-cdn.com/v4/letter/s/848f3c/32.png) [@samdixonmusic](https://qa.fmod.com/u/samdixonmusic)\
**Post date:** [July 27, 2020, 9:03pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/8 "2020-07-27T21:03:39Z")

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I’m getting the same error message. Using UE 4.25.1 with FMOD Studio 2.00.10.

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<div class="post-metadata">

**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [July 27, 2020, 11:15pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/9 "2020-07-27T23:15:13Z")

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Hi,

If you are getting the same error (i.e. Socket Error), usually this means either the game is not running or the port number is incorrect.

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**Author:** ![Julien](https://avatars.discourse-cdn.com/v4/letter/j/71e660/32.png) [@Julien](https://qa.fmod.com/u/Julien)\
**Post date:** [December 12, 2020, 4:12pm UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/10 "2020-12-12T16:12:29Z")

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Hello,

Same issue here with UE4.22 and FMOD 2.00.06 in local host.  
Live update enabled, port : 9264 (initial setting)  
Editor live update enabled, port : 9265 (enabled manually but port number was initial setting)

I also tried editor live update only with port number 9264.

There is no error message on FMOD end. Only “Live update reconnecting” blinking.

Did you find a fix?

Have a good day!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 12, 2021, 5:03am UTC](https://qa.fmod.com/t/not-able-to-connect-with-live-update-editor-to-ue4-24-fmod-2-07/15954/11 "2021-01-12T05:03:35Z")

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> [@Julien](#):
>
> There is no error message on FMOD end. Only “Live update reconnecting” blinking.

Are you able to check the ‘Console Window\>Logging’ to see if there are any errors?

Are there any errors or warnings in UE4?
