# Nuendo Game Audio Connect

**URL:** https://qa.fmod.com/t/nuendo-game-audio-connect/14445
**Category:** FMOD Studio
**Created:** [March 15, 2019, 1:29pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445 "2019-03-15T13:29:40Z")
**Posts on this page:** 18
**Page:** 1

<div class="post-metadata">

### Author: ![madfiddler](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/madfiddler/32/186_2.png) [@madfiddler](https://qa.fmod.com/u/madfiddler)
#### Post date: [March 15, 2019, 1:29pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/1 "2019-03-15T13:29:40Z")

</div>

Are there any plans to support Steinberg’s Game Audio Connect?

Thanks,

m

---

<div class="post-metadata">

### Author: ![Eneco](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/eneco/32/6046_2.png) [@Eneco](https://qa.fmod.com/u/Eneco)
#### Post date: [March 15, 2019, 6:40pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/2 "2019-03-15T18:40:56Z")

</div>

+1 👍

According to Steinberg’s preview of Nuendo 10 (being released in Q2), there will be a “Game Audio Connect SDK” available for all audio engines. Would be really nice to see an integration with FMOD.

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 18, 2019, 12:32am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/3 "2019-03-18T00:32:16Z")

</div>

At the time of writing (March of 2019) FMOD Studio and Nuendo’s Game Audio Connect are not compatible.

---

<div class="post-metadata">

### Author: ![madfiddler](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/madfiddler/32/186_2.png) [@madfiddler](https://qa.fmod.com/u/madfiddler)
#### Post date: [March 18, 2019, 10:09am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/4 "2019-03-18T10:09:13Z")

</div>

Thanks Joseph - the question was, are there any plans to start support it?

There’s a rather good discount on Nuendo crossgrades at the moment, you see - up to 70% off.

Thanks,

Mark.

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 19, 2019, 12:43am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/5 "2019-03-19T00:43:25Z")

</div>

It isn’t on our roadmap at the moment.

---

<div class="post-metadata">

### Author: ![madfiddler](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/madfiddler/32/186_2.png) [@madfiddler](https://qa.fmod.com/u/madfiddler)
#### Post date: [March 19, 2019, 9:55am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/6 "2019-03-19T09:55:08Z")

</div>

OK - shame!

---

<div class="post-metadata">

### Author: ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)
#### Post date: [March 12, 2025, 8:39pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/7 "2025-03-12T20:39:00Z")

</div>

Blowing the dust off this thread as I’ve just seen the announcement for the latest version of Nuendo and they’ve really improved Game Audio Connect to the point where it actually looks pretty useful now. For old people like me who can’t face the switch to Reaper…is there any hope of FMOD supporting Game Audio Connect in future?

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 13, 2025, 2:51am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/8 "2025-03-13T02:51:18Z")

</div>

As of the time of writing (March of 2025), Game Audio Connect is not compatible with FMOD Studio. That being said, we are open to collaboration, and would gladly discuss with Steinberg how best to improve compatibility of our respective tools if the opportunity arises.

In the mean time, FMOD Studio and the FMOD Engine remain capable of loading and making use of audio files exported by Nuendo.

---

<div class="post-metadata">

### Author: ![madfiddler](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/madfiddler/32/186_2.png) [@madfiddler](https://qa.fmod.com/u/madfiddler)
#### Post date: [March 13, 2025, 2:53pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/9 "2025-03-13T14:53:49Z")

</div>

Ed, I’m also “vintage” age when it comes to game dev. I started using Cubase on the Atari back in the late 80’s and have used it ever since. I’ve tried other DAWs etc and could never get on with them. With Reaper, however, I persevered and after a while I now find it more intuitive and quicker to use than Cubase for sound design (not music)… so I’d certainly recommend spending some more time with it, and when you get stuck there is so much information ‘out there’ to help resolve issues.

---

<div class="post-metadata">

### Author: ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)
#### Post date: [March 19, 2025, 10:27am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/10 "2025-03-19T10:27:50Z")

</div>

> [@joseph](#):
>
> and would gladly discuss with Steinberg how best to improve compatibility of our respective tools if the opportunity arises.

Timo at Steinberg has said the same in the past, so hopefully someone at either company will make a first move!

> [@madfiddler](#):
>
> With Reaper, however, I persevered and after a while I now find it more intuitive and quicker to use than Cubase for sound design (not music)… so I’d certainly recommend spending some more time with it, and when you get stuck there is so much information ‘out there’ to help resolve issues.

Yea all the videos I’ve seen about it make it obvious that it’s the right choice for sound design (despite all the marketing guff about Nuendo being the best choice for sound designers…lol), but it looks like a hell of a steep learning curve to get there.

---

<div class="post-metadata">

### Author: ![fmodwan](https://avatars.discourse-cdn.com/v4/letter/f/e47774/32.png) [@fmodwan](https://qa.fmod.com/u/fmodwan)
#### Post date: [March 20, 2025, 9:46am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/11 "2025-03-20T09:46:38Z")

</div>

What seems to be very usefull is the ability to preview audio content from Nuendo to Wwise without rendering (a kind of Live Update for Nuendo) while the game is running. I really would love to see an alternative using Reaper to Fmod…

---

<div class="post-metadata">

### Author: ![ScoringStageEU](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/scoringstageeu/32/8785_2.png) [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)
#### Post date: [November 28, 2025, 1:06pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/12 "2025-11-28T13:06:39Z")

</div>

+1 for NUENDO/CUBASE integration.  
I wonder if this could be done for now by using scripts. I will dig into that.

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [December 3, 2025, 11:09pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/13 "2025-12-03T23:09:47Z")

</div>

> [@ScoringStageEU](#):
>
> +1 for NUENDO/CUBASE integration.

I’ve added you to the list of people interested in this feature.

---

<div class="post-metadata">

### Author: ![xein](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xein/32/9706_2.png) [@xein](https://qa.fmod.com/u/xein)
#### Post date: [March 19, 2026, 10:53am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/14 "2026-03-19T10:53:10Z")

</div>

+1 for NUENDO integration here too

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 23, 2026, 1:18am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/15 "2026-03-23T01:18:39Z")

</div>

I’ve added you to the list of people interested in this feature.

---

<div class="post-metadata">

### Author: ![estevancarlos](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/estevancarlos/32/9853_2.png) [@estevancarlos](https://qa.fmod.com/u/estevancarlos)
#### Post date: [May 6, 2026, 12:47am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/16 "2026-05-06T00:47:17Z")

</div>

+1

I’m on Nuendo and over the past few years I kept hoping for an announcement of FMOD support. I mean, a part of me understands why there is no support BUT _maybe_ Nuendo support could also incentivise more FMOD projects.

---

<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [May 6, 2026, 5:18am UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/17 "2026-05-06T05:18:09Z")

</div>

I’ve added you to the list of people interested in this feature.

---

<div class="post-metadata">

### Author: ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)
#### Post date: [June 22, 2026, 5:25pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445/18 "2026-06-22T17:25:09Z")

</div>

Whilst we’re all still waiting I’ve started trying to put together a couple of solutions for replicating some functionality of GAC. It’s still very much a WIP but I can get an event in game to trigger Nuendo to start playback (either a selection of events [‘Play selection solo’ in Nuendo] or just from a point in the timeline). I say it’s for Nuendo but it actually can work in any DAW that can be triggered from midi.

If this would be of use to anyone let me know and I’ll put the repo on github and share a guide on how to get it going.

Here’s a quick gif showing basic functionality of detecting triggered events (in Unity but should work fine in Unreal) and transmitting a midi note to control DAW:

![FMOD_Studio_NhF8RimNsE](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/8395854fd7f114acf34b556e945602da48d80f68.gif)
