# Null exception in fmodL.dll

**URL:** https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531
**Category:** Unreal Engine
**Created:** [March 9, 2020, 3:45pm UTC](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531 "2020-03-09T15:45:06Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![StefanLundmark](https://avatars.discourse-cdn.com/v4/letter/s/3bc359/32.png) [@StefanLundmark](https://qa.fmod.com/u/StefanLundmark)
#### Post date: [March 9, 2020, 3:45pm UTC](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531/1 "2020-03-09T15:45:06Z")

</div>

Hi,

Left the UE4 editor running while I went to bed and coming back this morning it had crashed.

 ![2020-03-09 16_41_52-Game (Debugging) - Microsoft Visual Studio (Administrator)](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/f7c014683aff53e0e3ca759890bcd2cfaf8d56eb.png)

Callstack is unavailable to me, it’s all in fmodL.dll.
