# ObjectProperty FFMODLocalizedBankTable::Banks is not initialized properly error (not using localization at all) \[UE5\]

**URL:** <https://qa.fmod.com/t/objectproperty-ffmodlocalizedbanktable-banks-is-not-initialized-properly-error-not-using-localization-at-all-ue5/18779>\
**Category:** Unreal Engine\
**Created:** [May 19, 2022, 12:43pm UTC](https://qa.fmod.com/t/objectproperty-ffmodlocalizedbanktable-banks-is-not-initialized-properly-error-not-using-localization-at-all-ue5/18779 "2022-05-19T12:43:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![HeavyAsStone](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/heavyasstone/32/1895_2.png) [@HeavyAsStone](https://qa.fmod.com/u/HeavyAsStone)\
**Post date:** [May 22, 2022, 12:37pm UTC](https://qa.fmod.com/t/objectproperty-ffmodlocalizedbanktable-banks-is-not-initialized-properly-error-not-using-localization-at-all-ue5/18779/2 "2022-05-22T12:37:13Z")

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OK I feel really dumb, but I got really fed up with this error and just edited the code myself. The two offending files’ USTRUCT constructors:

FMODSettings.h’s FFMODProjectLocale USTRUCT constructor line 209:  
bDefault=false;

and

FMODBankLookup.h’s FFMODLocalizedBankTable USTRUCT constructor line 22:  
Banks=nullptr;

My game packages fine now. Should have done this ages ago; what a waste of time lol! Really annoying that I didn’t haha.

I haven’t verified if sound etc is working but at least those errors don’t totally block my packaging.

EDIT: Yeah game works fine.

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_[View the full topic](https://qa.fmod.com/t/objectproperty-ffmodlocalizedbanktable-banks-is-not-initialized-properly-error-not-using-localization-at-all-ue5/18779)._
