# Oculus VRC check failure

**URL:** <https://qa.fmod.com/t/oculus-vrc-check-failure/17168>\
**Category:** Unreal Engine\
**Created:** [May 7, 2021, 9:03am UTC](https://qa.fmod.com/t/oculus-vrc-check-failure/17168 "2021-05-07T09:03:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eskal](https://avatars.discourse-cdn.com/v4/letter/e/f08c70/32.png) [@Eskal](https://qa.fmod.com/u/Eskal)\
**Post date:** [May 7, 2021, 9:03am UTC](https://qa.fmod.com/t/oculus-vrc-check-failure/17168/1 "2021-05-07T09:03:36Z")

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Hey there,  
I’am struggling with passing the Oculus VRC while submitting an app. Everything works fine while testing game locally, but when submitting the VRC still gives me **“The app does not target the audio device selected in the “Audio Output in VR” setting in the Oculus app.** ” Running out of ideas. Any solution regarding this issue?  
Thanks in advance  
~Paul

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<div class="post-metadata">

**Author:** ![Camilo2ds](https://avatars.discourse-cdn.com/v4/letter/c/3be4f8/32.png) [@Camilo2ds](https://qa.fmod.com/u/Camilo2ds)\
**Post date:** [May 7, 2021, 6:46pm UTC](https://qa.fmod.com/t/oculus-vrc-check-failure/17168/2 "2021-05-07T18:46:10Z")

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did you try to set the initial output driver name on fmod plugin settings?  
in ue4 you can find in project settings \>\> plugins \>\> FMOD \>\> Init Settings
