# OculusSpatializerFMOD path issue on Build Oculus VR

**URL:** https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137
**Category:** Unity
**Tags:** unity
**Created:** [September 4, 2020, 2:37am UTC](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137 "2020-09-04T02:37:22Z")
**Posts on this page:** 1
**Showing post:** 14

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### Author: ![bronam](https://avatars.discourse-cdn.com/v4/letter/b/b782af/32.png) [@bronam](https://qa.fmod.com/u/bronam)
#### Post date: [July 27, 2023, 7:22am UTC](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137/14 "2023-07-27T07:22:26Z")

</div>

> [@bronam](#):
>
> ey Connor, Hope you are well,
> 
> Yes the plugin is added to the settings.  
> I have also moved all of the plugins into the correct folders within Assets–\>Plugins–\>FMOD
> 
> Would there be another reason it cannot load the plugin?
> 
> I am on mac and building for desktop at the moment
> 
> Thanks

Also when I remove the plugin OculusSpatializerFMOD from the settings in Unity and use the FMOD spatializer instead I get this yellow message in the console:

Plugins: Couldn’t open /Users/bronamartin/Unity/VikingVillageTest\_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD, error: dlopen(/Users/bronamartin/Unity/VikingVillageTest\_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD, 2): Library not loaded: @rpath/libthird-party\_pffft\_pffft.dylib  
Referenced from: /Users/bronamartin/Unity/VikingVillageTest\_FMOD/Assets/Plugins/FMOD/platforms/mac/lib/OculusSpatializerFMOD.bundle/Contents/MacOS/OculusSpatializerFMOD  
Reason: image not found

But the sounds work fine when stop I using the OculusSpatializerFMOD

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