# OculusSpatializerFMOD - Unable to find plugin

**URL:** https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614
**Category:** Unreal Engine
**Created:** [May 12, 2024, 4:41am UTC](https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614 "2024-05-12T04:41:24Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![jayktaylor](https://avatars.discourse-cdn.com/v4/letter/j/a9adbd/32.png) [@jayktaylor](https://qa.fmod.com/u/jayktaylor)
#### Post date: [May 12, 2024, 4:41am UTC](https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614/1 "2024-05-12T04:41:24Z")

</div>

Apologies - this is an Unreal issue than Fmod related.

Trying to find assistance in using Oculus Spatializer. with FMOD into UE 4.2.7  
Installing the plugin in FMOD studio is easy.

I can’t seem to make UE find the plugin.

Steps taken: Added OculusSpatializerFMOD as a line in audio fmod plugins from UE plugins menu.

Copied OculusSpatializerFMOD.DLL into Project\>Plugins\>FMODstudio\>Binaries\>platform (all platforms).  
I tried adding a plugins.txt with plugin name

|Error||Unable to find plugin ‘OculusSpatializerFMOD’ (referenced via TheProjectName.uproject → FMODStudio.uplugin). Install it and try again, or remove it from the required plugin list.|ThePhoenixGene|E:\Unreal\_MetaFork4\_27\_v57\Engine\Intermediate\ProjectFiles\UnrealBuildTool|1|||

Is it OK for me to have the DLL in project level? Is there anywhere else I need to put it? Do I need to modify the fmod UAP or anything else? The project (and engine) was built locally in Visual Studio - anything else I need to do with that?

I am sure there is something basic I am missing. I super appreciate any tips 🙂

Thanks!

---

<div class="post-metadata">

### Author: ![jayktaylor](https://avatars.discourse-cdn.com/v4/letter/j/a9adbd/32.png) [@jayktaylor](https://qa.fmod.com/u/jayktaylor)
#### Post date: [May 19, 2024, 11:13pm UTC](https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614/2 "2024-05-19T23:13:08Z")

</div>

I had the the plugin line in the incorrect setting section. Removed ‘oculusspatializerfmod’ line from plugins\>audio\>fmod studio integration\>plugins. Added same line into project settings\>plugins\>Fmod Studio
