# OculusSpatilizer 1.1.1+Fmod 1.08.14+Unity +Android Not working

**URL:** <https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800>\
**Category:** Unity\
**Created:** [November 7, 2016, 7:38pm UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800 "2016-11-07T19:38:14Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![alejandrobelloarias](https://avatars.discourse-cdn.com/v4/letter/a/ecc23a/32.png) [@alejandrobelloarias](https://qa.fmod.com/u/alejandrobelloarias)\
**Post date:** [November 7, 2016, 7:38pm UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800/1 "2016-11-07T19:38:14Z")

</div>

Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity integration package, and the OculusFmodUnityPackag and, i made all the steps that documentation said, and it work fine in the editor but when i’m trying to build in android audio doesn´t work at all. I’m not getting errors in unity,  
Can anyone explain step by step how to build in android with the plug-in OculusSpatializer in Unity 3d, is there a custom step for doing that. help please!!

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 8, 2016, 1:58am UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800/2 "2016-11-08T01:58:43Z")

</div>

> [@](#):
>
> Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity integration package, and the OculusFmodUnityPackag and, i made all the steps that documentation said, and it work fine in the editor but when i’m trying to build in android audio doesn´t work at all. I’m not getting errors in unity,  
> Can anyone explain step by step how to build in android with the plug-in OculusSpatializer in Unity 3d, is there a custom step for doing that. help please!!

Just to make sure, have you followed both our guide and Oculus’  
[https://developer3.oculus.com/documentation/mobilesdk/latest/concepts/mobile-game-engine/](https://developer3.oculus.com/documentation/mobilesdk/latest/concepts/mobile-game-engine/)  
[http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/oculus.html](http://www.fmod.org/documentation/#content/generated/engine_new_unity/oculus.html)

---

<div class="post-metadata">

**Author:** ![alejandrobelloarias](https://avatars.discourse-cdn.com/v4/letter/a/ecc23a/32.png) [@alejandrobelloarias](https://qa.fmod.com/u/alejandrobelloarias)\
**Post date:** [November 8, 2016, 4:40am UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800/3 "2016-11-08T04:40:47Z")

</div>

I follow this steps:  
IN UNITY 5.4.1f personal Edition(64)…  
i set up the last android sdk  
i set up the last JDK jdk1.8.0\_111  
i set up the custom package FmodUnity10814\_v2  
i set up the OculusSpatializerFMODUnity.unitypackage.  
(This last version 1.1.1 don´t include the OSP global settings)  
In the fmod edit settings i work in the option single platform build and i select the mobile master bank (i’m using just an event to test the build)  
I add the plug-in and write OculusSpatializerFMOD as Oculus Documentation  
Iset up the Fmod studio Listener in the Camera.  
I inlcude the event emmiter, and i setup to Object start  
I’m not using code yet, i made this scene to test the integration built for Audio.

IN FMOD v1.08.14  
i copy the .dll of Oculus spatializer plug-in file into the folders of plug-in C:\Program Files\FMOD SoundSystem\FMOD Studio 1.08.14\plugins  
i put the plug-in in the master of an event with a with noise to test the build, as input is in mono and the output is stereo.  
i make sure i´m working in mobile platform and change the setup for it in fmod, and made up a master mobile bank in stereo.

Device Samsung Gt\_s7580  
Android 4.2.2 JellyBean  
i set up my device with the developer Options as the documentation said

For build i run the build and run, at first appear me these error in the console of unity.  
Found plugins with same names and architectures, Assets/Plugins/x86/fmod.dll () and Assets/Plugins/x86\_64/fmod.dll (). Assign different architectures or delete the duplicate.

first i delete the duplicate files, of the x86 folder. without using the oculus integration. and it makes sound in my phone.

when i install the oculus integration and i install al the plug-in it works fine in the editor, but when i’m trying to build again. i found this error:

Found plugins with same names and architectures, Assets/Plugins/x86/OculusSpatializerFMOD.dll () and Assets/Plugins/x86\_64/OculusSpatializerFMOD.dll (). Assign different architectures or delete the duplicate.  
UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String)

i delete the duplicate file, of the x86 folder and i try to build and run, but i don´t get any audio in the phone.

the question is i´m missing any step, i’m doing anything worng, i follow all the steps do i have to setup another SDK for mobile?, it might be teh architectur of muy cellphone?

thank you for your reply.

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 9, 2016, 11:45pm UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800/4 "2016-11-09T23:45:27Z")

</div>

I noticed in your steps in FMOD Studio, you don’t mention: In the mixer, add the Oculus Spatial Reverb to the Master Bus on the left of the fader.  
Did you miss that step at all?
