# Offline rendering of elements - recreating an audio app

**URL:** <https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461>\
**Category:** FMOD Engine\
**Tags:** unity, core-api\
**Created:** [October 13, 2025, 7:53am UTC](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461 "2025-10-13T07:53:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 14, 2025, 6:16am UTC](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461/2 "2025-10-14T06:16:03Z")

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Hi,

You are able to extract PCM data without playing the sound: [FMOD Engine | Advanced Core Api Topics - Extracting Pcm Data From A Sound](https://www.fmod.com/docs/2.02/api/advanced-core-api-topics.html#extracting-pcm-data-from-a-sound) would this be a valid option?

Is this a similar issue as you were experiencing before: [Visualizing both classic Loudness x Time and Spectrogram](https://qa.fmod.com/t/visualizing-both-classic-loudness-x-time-and-spectrogram/22551)?

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_[View the full topic](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461)._
