# Ogg Bank Quality

**URL:** <https://qa.fmod.com/t/ogg-bank-quality/11297>\
**Category:** FMOD Studio\
**Created:** [February 20, 2014, 3:33am UTC](https://qa.fmod.com/t/ogg-bank-quality/11297 "2014-02-20T03:33:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Primitive](https://avatars.discourse-cdn.com/v4/letter/p/ecc23a/32.png) [@Primitive](https://qa.fmod.com/u/Primitive)\
**Post date:** [February 20, 2014, 3:33am UTC](https://qa.fmod.com/t/ogg-bank-quality/11297/1 "2014-02-20T03:33:58Z")

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Does FMod’s bank quality map directly to the ogg encoding quality? As in 60% FMod = q6 Ogg ~= 192kb/s target rate?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [February 20, 2014, 11:39pm UTC](https://qa.fmod.com/t/ogg-bank-quality/11297/2 "2014-02-20T23:39:49Z")

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Your assumption is almost correct. The ‘q’ argument of oggenc ranges from [-1, 10] and the FMOD bank quality ranges [0, 100] so the formula is ogg\_quality = (fmod\_quality \* (11/100)) - 1

oggenc reference: [http://linux.die.net/man/1/oggenc](http://linux.die.net/man/1/oggenc)
