# Ogg file is quieter and thinner using FMOD

**URL:** https://qa.fmod.com/t/ogg-file-is-quieter-and-thinner-using-fmod/19804
**Category:** FMOD Engine
**Tags:** android, csharp
**Created:** [January 29, 2023, 8:45pm UTC](https://qa.fmod.com/t/ogg-file-is-quieter-and-thinner-using-fmod/19804 "2023-01-29T20:45:03Z")
**Posts on this page:** 1
**Showing post:** 14

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [February 23, 2023, 5:18am UTC](https://qa.fmod.com/t/ogg-file-is-quieter-and-thinner-using-fmod/19804/14 "2023-02-23T05:18:06Z")

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Thanks for the log. The logs indicated you might be running into this issue: [Coloured noises drop off in high frequencies](https://qa.fmod.com/t/coloured-noises-drop-off-in-high-frequencies/19669).

Could I also get a copy of the audio file you are using to test on my end?

> [@shimfish](#):
>
> When wearing headphones the effect disappears, and another tablet with stereo speakers doesn’t seem to be affected.

It may be an issue with downmixing the audio to a mono speaker as it is not noticeable while playing in stereo. Do you run into this issue with both Xamarin library and FMOD or just FMOD?

I have been testing on a Huawei and a Samsung Galaxy10 and am unable to hear a difference.

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_[View the full topic](https://qa.fmod.com/t/ogg-file-is-quieter-and-thinner-using-fmod/19804)._
