# On Android Device, Sound is tremble than on Win32

**URL:** <https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632>\
**Category:** FMOD Studio\
**Tags:** android, cpp\
**Created:** [September 1, 2021, 6:55pm UTC](https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632 "2021-09-01T18:55:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dactandn0](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@dactandn0](https://qa.fmod.com/u/dactandn0)\
**Post date:** [September 1, 2021, 6:55pm UTC](https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632/1 "2021-09-01T18:55:24Z")

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Hi coder!  
I’m newbie with Fmod.  
On Android Device, I find that sound is tremble, different running on Win32.

Here, my code:  
FMOD::Channel\* channel;  
r = system-\>playSound(sound, nullptr, false, &channel);  
assert(r == FMOD\_OK);

Could you help me fixing bug?  
Thanks

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<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 2, 2021, 1:27am UTC](https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632/2 "2021-09-02T01:27:50Z")

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Are you saying that the output has more treble, as in there’s more high end on the Android device? This is most likely because of the speakers/headphones being used. Try to connect to the Android device’s FMOD Studio profiler and record a session. It should sound the same as if it was being played on the desktop.
