# Open in External Sample Editor

**URL:** https://qa.fmod.com/t/open-in-external-sample-editor/23266
**Category:** FMOD Studio
**Created:** [August 25, 2025, 3:11am UTC](https://qa.fmod.com/t/open-in-external-sample-editor/23266 "2025-08-25T03:11:16Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![jano\_sagn](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jano_sagn/32/8822_2.png) [@jano\_sagn](https://qa.fmod.com/u/jano_sagn)
#### Post date: [August 25, 2025, 3:11am UTC](https://qa.fmod.com/t/open-in-external-sample-editor/23266/1 "2025-08-25T03:11:16Z")

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Hi! I want to use the External Sample Editor option, in which I add Reaper.app. I’m using a Mac Monterey…  
When I select an audio file in FMOD and select the “Open in External Sample Editor” option, Reaper opens and everything is fine up to this point.  
In Reaper, I make changes to the selected audio file in FMOD, but I got to the point where if I save the changes in Reaper, it wants to save the project and not the audio. I found two ways to save the changes: 1) by performing a render and 2) using an Action called “Save item as audio file…”

Is there another way to do this more directly from Reaper?

regards

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### Author: ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)
#### Post date: [August 29, 2025, 12:56am UTC](https://qa.fmod.com/t/open-in-external-sample-editor/23266/2 "2025-08-29T00:56:44Z")

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Hi,

Thank you for sharing the information.

> [@jano\_sagn](#):
>
> Is there another way to do this more directly from Reaper?

As far as I’m aware, Reaper doesn’t seem to have a built-in “Save directly to source file” option.

The closest workflows appear to be the ones you’ve already found. If you’re looking for an overwrite-on-save style workflow, you might need to use another editor (like Audacity) as FMOD’s external editor instead.

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### Author: ![jano\_sagn](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jano_sagn/32/8822_2.png) [@jano\_sagn](https://qa.fmod.com/u/jano_sagn)
#### Post date: [September 1, 2025, 1:02pm UTC](https://qa.fmod.com/t/open-in-external-sample-editor/23266/3 "2025-09-01T13:02:00Z")

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Hi, thanks for your response.  
I think I came to the same conclusion as you. So far, I think the best solution is to link the Reaper project and drag it into FMODStudio.  
Or work the old-fashioned way, rendering in Reaper and then dragging the audio into Studio. 😂

best regards
