# Output two different audio files to two different sources in one GameObject

**URL:** https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280
**Category:** Unity
**Tags:** unity
**Created:** [October 10, 2020, 9:23pm UTC](https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280 "2020-10-10T21:23:08Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Simon1127](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/simon1127/32/1602_2.png) [@Simon1127](https://qa.fmod.com/u/Simon1127)
#### Post date: [October 10, 2020, 9:23pm UTC](https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280/1 "2020-10-10T21:23:08Z")

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Hi there,

Do you know if there is a possibility how to assign two different audio files to two different audio output devices? My plan is when pressing a button Unity should play a sound trough my Oculus Quest and at the exact same time a different sound trough my PC Audio Output. My closest finding is this on [Reddit](https://www.reddit.com/r/GameAudio/comments/63t2kn/fmodunity_output_audio_to_two_different_sources/) but there is not enough explanaition for a newbe like me. I’m a beginner in unity and just got to know FMOD.

[This post](https://qa.fmod.com/t/output-two-different-audio-to-two-audio-devices-from-same-unity3d-game/12986) explains quite rough that its possible in general. But would be lovely if sbd. could provide a little more guidance on how to approach this idea or some hints for a newbe like me. Sending some love \<3

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [October 14, 2020, 12:12am UTC](https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280/2 "2020-10-14T00:12:47Z")

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It is not possible to assign two different output devices to the one FMOD System, you would have to run two separate systems and choose which system to use depending on where you want the audio to go.

> [@Output two different audio to two audio devices from same Unity3d game](https://qa.fmod.com/t/output-two-different-audio-to-two-audio-devices-from-same-unity3d-game/12986/2):
>
> You will need multiple FMOD System instances for this. You’ll need to modify RuntimeManager.cs to startup and manage two systems each connected to different drivers (see the docs for setDriver function). Because FMOD systems are isolated from each other you’ll have to load data twice, and keep the synchronised manually if you want the same event playing in both.
