# OutputRingBuffer::read : Insufficient buffer size detected, requested 45056 bytes, buffer size is 32768 bytes

**URL:** <https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511>\
**Category:** Unity\
**Tags:** unity\
**Created:** [August 2, 2021, 4:07am UTC](https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511 "2021-08-02T04:07:25Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![xushunwang](https://avatars.discourse-cdn.com/v4/letter/x/e495f1/32.png) [@xushunwang](https://qa.fmod.com/u/xushunwang)\
**Post date:** [August 2, 2021, 6:37am UTC](https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511/2 "2021-08-02T06:37:24Z")

</div>

I find someone have the same problem :

> [@Buffer starvation with FMOD 2 on Huawei Android Phones when screen is locked](https://qa.fmod.com/t/buffer-starvation-with-fmod-2-on-huawei-android-phones-when-screen-is-locked/16513):
>
> Hello, I have found a bug that seems only reproducible on certain Huawei Android phones where a Buffer starvation occurs when the screen is locked. Here is an example of the bug happening in the play\_sound sample app taken from FMOD Engine 2.01.06, with the loop enabled on drumloop.wav: [https://www.youtube.com/watch?v=hmHOc09Buig](https://www.youtube.com/watch?v=hmHOc09Buig) When the sound stops, I see these warnings in the logs: 2020-12-03 11:31:56.914 7424-7552/org.fmod.example W/fmod: OutputRingBuffer::read : Buffer…

But he use 2.01.06.

I don’t know if you fix the bug in 2.01.07 or later.Can you fix it in 2.00 later?

---

_[View the full topic](https://qa.fmod.com/t/outputringbuffer-read-insufficient-buffer-size-detected-requested-45056-bytes-buffer-size-is-32768-bytes/17511)._
