# Package not showing up in the Package Manager

**URL:** <https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 8, 2021, 10:03am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065 "2021-12-08T10:03:16Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![AArtlone](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Post date:** [December 8, 2021, 10:03am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/1 "2021-12-08T10:03:16Z")

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Hi 🙂

My name is Artem and we are now starting to use the FMOD for Unity. We are planning to actively use it, thus I am sure we will stay in touch in this Forum.

I am having trouble with the Package Manager. After successfully importing a package from the Package Manager, it does not show up as of one of the packages that has been added in the “In Project” tab of the Package Manager.

If I go to my assets and select your package it offers me to import it again. The files that it recognizes as new can be seen on the attached screenshot. If I import again, nothing changes.

Hopefully we can figure this out. Thanks in advance.

 ![FMOD_Screenshot](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9f2d83e85eaa33ee8efa38d75539ddab5eeb7380.png)

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 13, 2021, 1:28am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/2 "2021-12-13T01:28:04Z")

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Hi Artem, what version of FMOD are you using? Have you downloaded the FMOD for Unity package from the Unity package manager / asset store or from our website?

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**Author:** ![AArtlone](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Post date:** [December 15, 2021, 7:17pm UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/3 "2021-12-15T19:17:25Z")

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Hi.

I have tried both the asset store and your website.

We are using 2.02.04

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<div class="post-metadata">

**Author:** ![AArtlone](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Post date:** [December 15, 2021, 7:23pm UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/4 "2021-12-15T19:23:55Z")

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We are also using Unity 2020.3.24f1

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 16, 2021, 5:36am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/5 "2021-12-16T05:36:46Z")

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Oh I think I see what’s going on after re-reading this; the files in the “staging” section are moved after import and should be located in Assets/Plugins/FMOD/platforms. This is intended behavior and shouldn’t cause any issues. Is the FMOD integration otherwise behaving as expected?

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<div class="post-metadata">

**Author:** ![AArtlone](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Post date:** [December 16, 2021, 12:31pm UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/6 "2021-12-16T12:31:36Z")

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Other than that, it seems like everything works as intended.  
So are you saying that it is intended for it not to show up in the Package Manager?

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 16, 2021, 10:38pm UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/7 "2021-12-16T22:38:44Z")

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Those files that are marked “new” are going to be new every time and that is just a side effect of the way we import the package.  
As for the package not showing up in the “In Project” list, I think maybe to simplify setup we aren’t creating a registry and adding to the packages list. I can see how it’s confusing and gives the impression that FMOD didn’t import successfully, so I’ll make a suggestion to the Dev team to work out a way to add the imported package to the “In Project” list.

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**Author:** ![AArtlone](https://avatars.discourse-cdn.com/v4/letter/a/2acd7d/32.png) [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Post date:** [December 17, 2021, 10:15am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065/8 "2021-12-17T10:15:34Z")

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Okay, thanks.

Yeah it would be nice to have it there, for obvious reasons (keeping track of versions, updating the package, removing the package)
