# Packaged Game doesn\`t start because it can not find FMOD

**URL:** <https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135>\
**Category:** FMOD Studio\
**Tags:** windows, ue5\
**Created:** [August 15, 2022, 4:46pm UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135 "2022-08-15T16:46:08Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [August 15, 2022, 4:46pm UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135/1 "2022-08-15T16:46:08Z")

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After a lot of problems I could finally package my Unreal Engine 5 - project but now I can not start it. After starting the application my computer says me:  
,Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be found. Please ensure the plugin is properly installed otherwise consider disabling the plugin for this project’’  
Did I forget a step in the packaging process? I thougt after shipping the project I needn`t FMOD every time to run it, because it’s rendered to one object. On the other hand I only see the Banks in the folders but no sound events. How can I solve it? It is for my bachelor and I have little time.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 16, 2022, 1:30am UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135/2 "2022-08-16T01:30:03Z")

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That message means you have a version of the FMOD Unreal integration different to your version of Unreal- even if it’s 1 minor version out you will get that notification.  
The way to get around this is to [Recompile the FMOD integration](https://fmod.com/docs/2.02/unreal/user-guide.html#compiling-the-plugin-optional). Please try the steps listed in that doc and let me know if anything is uncelar.

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [August 16, 2022, 11:49am UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135/3 "2022-08-16T11:49:32Z")

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Some points are irritating me:

- ,Create a new code project using Unreal.‘’ Does that mean that I shall duplicate my project or generate any new projects?
- What means ,Regenerate the game’s solution or xcode project.‘’? Is this a normal regeneration with Visual Studio? I never have done this.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 16, 2022, 11:13pm UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135/4 "2022-08-16T23:13:25Z")

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> [@Tritonus](#):
>
> - ,Create a new code project using Unreal.‘’ Does that mean that I shall duplicate my project or generate any new projects?

If you already have an Unreal project this part is not necessary, you can use your existing project.

> [@Tritonus](#):
>
> What means ,Regenerate the game’s solution or xcode project.‘’? Is this a normal regeneration with Visual Studio? I never have done this.

Right click on your .uproject and select “Generate Visual Studio project files”  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c0ff8cb02c189eba68693abb618d673a8a78a70a.png)

I can see how this wouldn’t be obvious, so I have added a task to update the docs to make this clearer.

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [August 18, 2022, 9:23am UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135/5 "2022-08-18T09:23:34Z")

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It works, for now. It was very frustrating because I had to download first Visual Studio 2019 an after that the C++ Plugin for Visual Studio to build an empty C++ Actor. After that I could finally regenerate the project, now it starts. Thank you for your help.
