# Packaging for Mac - JSON Parse Exception FMODStudio.uplugin

**URL:** <https://qa.fmod.com/t/packaging-for-mac-json-parse-exception-fmodstudio-uplugin/19214>\
**Category:** Unreal Engine\
**Created:** [August 31, 2022, 11:48am UTC](https://qa.fmod.com/t/packaging-for-mac-json-parse-exception-fmodstudio-uplugin/19214 "2022-08-31T11:48:14Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![jmccormicksae](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@jmccormicksae](https://qa.fmod.com/u/jmccormicksae)\
**Post date:** [September 7, 2022, 10:28am UTC](https://qa.fmod.com/t/packaging-for-mac-json-parse-exception-fmodstudio-uplugin/19214/3 "2022-09-07T10:28:48Z")

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Hey Jeff! Thank you for your reply, it led me to the fix :). Here’s the issue and solution:

I am running Unreal from an external SSD formatted as ExFAT, and my system HD is APFS. It appears that downloading and unzipping (fmodstudio20207ue4.26mac from the downloads page) created those .\_ meta files, but they can’t be seen in Finder (even as hidden).

Solution: I ran the command dot\_clean /Volumes/SSK\ Storage in Terminal (after granting full access) and that cleans up those files. After doing that, the build completed successfully.

Thank you so much, I was very stuck! I hadn’t considered it to be related to that because my other plugins were working, and I hadn’t run into any issues before trying to package the game. Cheers!

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_[View the full topic](https://qa.fmod.com/t/packaging-for-mac-json-parse-exception-fmodstudio-uplugin/19214)._
