# Panning Issue in 3D Space & Object still playing after editor stop

**URL:** <https://qa.fmod.com/t/panning-issue-in-3d-space-object-still-playing-after-editor-stop/18038>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 1, 2021, 9:50am UTC](https://qa.fmod.com/t/panning-issue-in-3d-space-object-still-playing-after-editor-stop/18038 "2021-12-01T09:50:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [December 1, 2021, 1:41pm UTC](https://qa.fmod.com/t/panning-issue-in-3d-space-object-still-playing-after-editor-stop/18038/2 "2021-12-01T13:41:54Z")

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Hi,  
That could be related to the still pending bug I reported [here](https://qa.fmod.com/t/listeners-elevation-panning-issue/16656).  
Are your events on a specific plan (ie. {x,y} or {x,z})? How are configured the listener up and forward vectors? Also, what kind of game is it? 2D, 3D? What type of camera view?

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