# Parameter Changes Don't Trigger Anything

**URL:** <https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652>\
**Category:** Unity\
**Created:** [May 7, 2019, 6:51pm UTC](https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652 "2019-05-07T18:51:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mweisskopf](https://avatars.discourse-cdn.com/v4/letter/m/5f8ce5/32.png) [@mweisskopf](https://qa.fmod.com/u/mweisskopf)\
**Post date:** [May 7, 2019, 6:51pm UTC](https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652/1 "2019-05-07T18:51:39Z")

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I’m trying to get some adaptive music working.

I’ve set up transitions to move from an intro, to a verse of a music track. The aim is to have the player trigger the transition by walking into a box, as in the Viking Village tutorial 4/5.

However, when the player enters the box I’ve made, the parameter in the event emitter does not change. Furthermore, even when I set the initial parameter to trigger the transition to the verse, it plays the intro. I have followed the instructions in the Viking Village tutorial exactly, although I’m actually using The John Lemon’s Haunted 3D Jaunt tutorial: [https://learn.unity.com/project/john-lemon-s-haunted-jaunt-3d-beginner](https://learn.unity.com/project/john-lemon-s-haunted-jaunt-3d-beginner)

I’m new to both Unity and FMOD, so there may be a simple fix to this - I’m pretty stumped and would appreciate any guidance from more experienced users.

Thanks

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 13, 2019, 11:56pm UTC](https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652/2 "2019-05-13T23:56:50Z")

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What version of the FMOD Unity Integration are you using?  
Are you getting any errors or warnings in the console?
