# Parameter Sheet event playing sound from all paramater indexes below the selected one

**URL:** <https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 16, 2024, 6:08pm UTC](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416 "2024-12-16T18:08:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DrunkardWolf](https://avatars.discourse-cdn.com/v4/letter/d/73ab20/32.png) [@DrunkardWolf](https://qa.fmod.com/u/DrunkardWolf)\
**Post date:** [December 16, 2024, 6:08pm UTC](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416/1 "2024-12-16T18:08:50Z")

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Hi, I have a parameter sheet set up for footsteps, with different sounds for each material type. This works perfectly in FMOD studio. But when I play this event in unity, it ends up playing all of the sounds below the set parameter on top of each other (So if I set the parameter to the 2nd material, both the 1st and 2nd material sounds play, if I set it to the 3rd material, it plays all 3 sounds etc).

I’m not sure if I’m missing something here, so any help would be appreciated.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [December 19, 2024, 2:58am UTC](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416/2 "2024-12-19T02:58:09Z")

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Could I get some more info from you?

- Your FMOD for Unity and FMOD Studio versions
- A screenshot or screenshots of how you’ve set your footsteps event up
- A code snippet demonstrating how you’re creating, setting the parameter on, and playing the event instance
